Program Schedule

09:40 - 10:00 Registration
10:00 - 10:05 Opening
10:05 - 10:30 Paper 1
Wet Cloth Simulation
Markus Huber, Simon Pabst and Wolfgang Strasser
10:30 - 10:55 Paper 2
Pose Space Editing of Blendshape Based Facial Animation
Yeongho Seol, Jaewoo Seo, Paul Hyunjin Kim, J.P. Lewis and Junyong Noh
10:55 - 11:20 Paper 3
The Workflow Scale
Eric Enderton and Daniel Wexler
11:20 - 12:20 Keynote Speech 1
From Quantum Physics to VFX
Dr.Ken Museth principle engineer and supervisor of research and development in FX simulation at DreamWorks Animation
12:20 - 13:45 Lunch
13:45 - 14:10 Paper 4
Edge-aware inpainting with oriented (bi)harmonic interpolation
J.P. Lewis and Sebastian Sylwan
14:10 - 14:35 Paper 5
Disparity Graph Editing for Stereoscopic Contents Creation
Soyoung Kim, Yeongho Seol, Roger Blanco Ribera and Junyong Noh
14:35 - 15:00 Paper 6
The Characteristic Map for Fast and Efficient VFX Fluid Simulations
Jerry Tessendorf and Brandon Pelfrey
15:00 - 16:00 Keynote Speech 2
The Walls are Coming Down: The transforming nature of software development for visual effects and animation
Rob Bredow Chief Technology Officer at Sony Pictures Imageworks
Computer Graphics International Workshop on VFX, Computer Animation, and Stereo Movies
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