From the development of foundational 3D algorithms in the 1970s to the development of subsurface scattering in the last decade, computer graphics research has been a driving force behind the generation of stunning movie visual effects and lifelike computer animations. Often, many fascinating scenes in a movie result from opportune applications of constantly developing break-through technologies. However, it is also true that much work is still done manually by digital artists, and many research algorithms do not directly address the needs and assumptions of this work. The purpose of this international workshop is to promote close interactions between research labs and movie industry and to bridge the gap between research outcomes and demands from the industry. Any new findings that can potentially facilitate the production of computer animation, visual effects, or stereo generation are encouraged for presentation at this workshop. The workshop is a co-event with Computer Graphics International (CGI) 2011.
It will be held in Ottawa, Ontario, Canada June 12th, 2011.
Selected papers among the accepted papers will be invited to submit extended version in The Visual Computer published by Springer Verlag.
Please go to the main CGI webpage for registration.