Weighted Pose Space Editing for Facial Animation

Yeongho Seol, Jaewoo Seo, Paul Hyunjin Kim, J. P. Lewis, Junyong Noh
Journal : The Visual Computer: Volume 28, Issue 3 (2012), Page 319-327

Paper (5.1M PDF)


Abstract

Blendshapes are most commonly used by animators to produce facial animation in production. Typically, the animators begin with a relatively small number of blendshapes, encounter a limit on expres- siveness, then sculpt additional blendshapes to achieve the animation goal. To make this additional sculpt- ing process much more ecient, we present a novel editing method for blendshape based facial animation. Based on the delta formulation of blendshape, addi- tional sculptings on already keyframed animation train a Radial Basis Functions (RBF) network with the Gaus- sian kernel for each vertex. Using this technique, the artist's sculpting on a problematic expression is auto- matically applied to similar expressions in an entire se- quence, and indeed all future sequences. The amount of editing e ect is easily controllable and the e ect is smoothly propagated through the surrounding frames of the similar expressions. We applied this technique to facial animation sequences that require the editing of further sculpting. In addition, we present a search scheme that allows e ective reuse of pre-sculpted edit- ing examples. Our system greatly reduces time and ef- fort required by animators to create high quality facial animations.